Archive for the ‘Educational’ Category

Elan Lee, co-founder of Fourth Wall Studios and long-time ARG Puppetmaster, recently tweeted that a new paper he co-authored about ARGs and storytelling had been published online.

Titled “Storytelling in new media: The case of alternate reality games, 2001-2009“, authors Jeffrey Kim, Elan Lee, Timothy Thomas, and Caroline Dombrowski cover and discuss a variety of Alternate Reality Games that took place over the past 8 years, and compare their strengths and shortcomings.

Abstract:

New media allows previously passive consumers to tell and shape stories together. Yet most information is still disseminated in a top–down fashion, without taking advantage of the features enabled by new media. This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. ARGs also take advantage of the unique features of new media to craft stories that could not be told using other media.

You can read the entire paper at UIC.edu.

12
Jan

Explore your genetic routes

   Posted by: thebruce Tags: ,

Channel 4These days, it seems the frontier fields of bio-technology and genetic research are the popular subjects to explore in most every science-fiction medium. Not to be left behind, the UK’s Channel 4 has commissioned Oil Productions Inc. (working with Mind’s Eye Media) to produce an educational ARG directed towards teenagers (but has age focus ever deterred anyone from playing?).

This one, however, is boldly purported to be “underpinned by credible, cutting edge science”, to the point of receiving support from The Wellcome Trust.

Oil’s website says about “Routes”:

Routes is not a passive viewing experience; it is a story that participants can reach out and touch, where all telephone numbers work, where the fictional bio-tech company websites are indistinguishable from their real counterparts and where characters may turn up on your doorstep asking for help. The participant is not just a fan of the game and the accompanying narrative; instead they are a tangible part of its universe with their actions shaping the events that unfold in the story.

Routes differs from most ARGs produced to date in that the narrative is underpinned by credible, cutting edge science; so much so that the format has gained recognition and investment in the form of sponsorship from The Wellcome Trust.

Channel 4 Education says:

Embedded in the game, award-winning comedian Katherine Ryan explores her own genetic make-up, and tests her DNA to find out whether it is her genes or her environment that define who she is. Can genes make you fat? Do they hide critical information about disease? Can Katherine blame her genetic make-up for the fact that she gets drunk on two beers?

As players delve deeper they are forced to explore these questions by solving puzzles, playing mini games, trading tips and collaborating on challenges, and as the broader game unravels the players will uncover a compelling mystery that lies at the heart of Routes itself. Who owns your genes? What are the pros and cons of exploring your genetic make-up? Do your genes determine who you are, or does our environment play a greater role?

Read Channel 4 Education’s official press release, and watch for more details at the official site www.routesgame.com and the game launch itself in upcoming weeks.